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The importance of initial user experience in hardware products, design psychology, and how physical product interactions shape lasting brand perceptions and adoption decisions
Chapter 14 established the position worth claiming – the competitive gap, the value proposition, the right to compete. But a position, a brand promise, remains abstract until the customer experiences the product.
With tangibles, that encounter is physical: a demo, a test drive, an unboxing. Unlike software – where onboarding can be patched, redesigned, and A/B tested – a hardware product’s first impression is fixed in its packaging, materials, and form factor. It ships once.
This chapter examines how that transition happens: how launch events shape perception before contact, how demos compress the value proposition into a single gesture, and how unboxing carries the promise from marketing into the customer’s hands. Get it right, and you earn not just a sale, but a relationship.